Have You Heard? Injustice Gods Among Us 2 Is Your Best Bet To Grow

Have You Heard? Injustice Gods Among Us 2 Is Your Best Bet To Grow

Like its cast of heroes, Injustice 2 is outstanding. The fight mechanics are guided in the right direction following 2013's Injustice: Gods Among Us. The hours of play possible in the new Multiverse mode is impressive. The heroes and villains of the DC Universe look better here than they have in almost any game earlier, even as they star in a gloomy and joyless "what-if" storyline. Just like its heroes, however, Injustice 2 overcomes that adversity and soars, using more single-player content than I've ever seen in a game at launch and an combo system that's a sheer joy as soon as you learn it.


Injustice 2 strikes a nice balance between retaining the advantages of Gods Among Us and making intelligent modifications to improve mechanics. Along with new versions of memorable ecological attacks where you slam enemies with everything from cars to giant stuffed alligators on the comprehensive stages, flashy transitions between different areas of the battle locations, and a complete arsenal of over-the-top Super Moves including everything from mowing over your enemies with the Batmobile to travel through time to knock your opponent off the hide of a dinosaur, it creates several large changes. A few of my favorites include the capacity to shell out meter in order to gain movement that is invulnerable to escape enemies, allowing you to block any ecological strikes, and the activity is sharpened by a global increase in the speed. Quicker walking rate makes games feel agile and fast, a change from the at times plodding speed of Gods Among Us. New defensive alternatives make battling specialists like Deadshot or Green Arrow less frustrating than the oppressive and endless barrages in we found in the previous game. Plus, the new additions to the cast ably fill a variety of markets, such as Dr. Fate and Deadshot and their strong zone control, Black Canary and her fast and technical crime, or Atrocitus and Gorilla Grodd's more systematic, heavy-hitting styles.

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Injustice 2's combo options are rivaled by few other games.

One of the most impressive mechanical aspects is Injustice 2's combo options, which are rivaled by few other games. For someone like me who enjoys spending time just beating up the training dummy and seeing what sort of insane juggles I can put together, it's supremely enjoyable. You can bounce opponents off walls or the floor and launch them high into the air for juggle combos. Spending meter may alter the traits of a special move and open up new uses for combos: for example, Joker's "BANG!" normally sees him pull out a revolver and fire a shot at his target. However, when used with Meter Burn, the revolver bullet launches his foe into the air, allowing Joker to juggle his victim. Each character has multiple ways to extend combos that are unique to them, and you can add onto that further by factoring in environmental attacks and positioning on the stage.


There is an incredible amount of content here for people that love fighting games but perhaps don't enjoy competing against other people, or even for those that do like to mix it up with others but also enjoy chasing that next milestone or piece of loot. Hour for hour, Injustice 2 may have more content for solo players than any fighting game ever released. Most of it is excellent, except for the centerpiece: the story campaign.

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